![]() Is it true ? or I might just not grasp it good with only half the tutorial ?Ģ. so I might be able to produce results sooner on gamesalad (and I have read some ppl said that stencyl do have a higher curve to learnt). I feels like gamesalad is easier to learnt, while with stencyl it seems that it would be higher curve. So, from pricing perspective, seems like stencyl would be the better choice.īut, there are some other things weighing on my mind :ġ. While for gamesalad, it only let me tried it for 15 days, and then I have to subscribe monthly for $30 a month (in a year, this would be even more expensive than stencyl). I like stencyl because it let me use it for free to build my game first, and then when I'm satisfied with it, I can just subscribe for anually (for $199 ?) and just published it on android/ios. Sorry if I might not really grasped it, but for now, with all the small free time I had, this is what I can learnt, and I do want to concentrate on one, not both. ![]() I have tried to gathered info on both, and tried the tutorial, though just half of the tutorial, but as I'm a developer, I think I have grasped the basic of it. This is not for hobyy, but I do want to make money from this. So, I'm a developer looking to make a game for android/ios (mainly for android now, but why not if the same code can be used for ios too). I know there are several topics of these, but what I found are old topics (newest one was feb 2015 that I found). Update Information - Version 2.0, last changed December 31, 2012.Sorry to make this topic again. This book is primarily written from the Mac perspective. Templates - While the templates were created to help you build your own games, the images in the template files are not for redistribution.Ĭross-Platform - While the Mac and Windows versions of GameSalad are similar, there may be some differences between the two platforms. This book is provided “as is” and your use of this book is at your own risk. You will speed up your learning immensely with this knowledgeĭisclaimer - While reasonable efforts have been taken to ensure the accuracy of the information in this book, there is no warranty. Within minutes I’m able to find solutions to all my problems There are time-saving tips and tricks in this textbook that make it even easier to use GameSalad. Avoid common pitfalls with the critical knowledge contained in this book. If you’re just starting out with the software, or you’ve been using the software for years, the information in this book may still be very useful to you. The textbook was written for all levels of GameSalad developers - from beginner to advanced. Once complicated and seemingly useless knowledge is quickly put into real-world action. If the only thing you remember of trigonometry is frustrating times in High School, you might find the textbook to be highly enlightening. The charts and examples help to quickly explain the advanced power of GameSalad expressions. The Unofficial GameSalad Textbook has a chapter dedicated to math. With more than 58,000 words, hundreds of images and 10 mini-templates, the GameSalad software is explained with detailed descriptions, easy to understand instructions and straightforward lingo. This book teaches the basics of GameSalad, and then move towards more advanced topics - math, physics, optimization, content creation, common game elements, publishing and marketing. ![]() The game creation process is covered from the conception stages to publishing and marketing your app. Learn how to create Mac, Windows, iOS and Android games with this comprehensive (224 page PDF) GameSalad guide. ![]()
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